United States Leadership in Immersive Technology Act of 2025
Sponsor

Full profile: /officials/D000617
Source: Congress.gov · FEC
Cosponsors (1)
Members who have signed on to support this bill since introduction. Source: Congress.gov.
1 cosponsor on record at Congress.gov. The named list is syncing into Govwatch and will appear here shortly — view on Congress.gov in the meantime.
Latest Action
The most recent step in the bill's legislative path. Committee Activity below shows referrals and reports; the full action-by-action history including floor proceedings lives at Congress.gov →
Committee Activity
Currently in
- House Committee on Energy and CommerceReferred To · 2025-03-25
Plain-English Summary
The federal government would establish new programs and funding to help the United States compete globally in developing virtual reality, augmented reality, and other immersive technologies. The legislation would support research, workforce training, and industry partnerships to advance these technologies across sectors like healthcare, education, and manufacturing. This would affect tech companies, researchers, workers seeking training in emerging fields, and various industries looking to adopt these technologies.
AI-assisted summary generated from the official bill metadata (title, subjects, actions) sourced from Congress.gov. Cached and reviewed. Always verify against the official text linked below.
Subjects
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