S2855Referred to Committee

Immersive Technology for the American Workforce Act of 2025

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Introduced
In Committee
3
Passed One Chamber
4
Passed Both
5
Signed into Law
119th
Congress
2025-09-18
Introduced
1
Cosponsors
S
Type

Sponsor

Lisa Blunt Rochester
Lisa Blunt Rochester
Democrat · DE · Senator
Votes with party: 65.4% (321 recorded votes)

Full profile: /officials/B001303

Source: Congress.gov · FEC

Cosponsors (1)

Members who have signed on to support this bill since introduction. Source: Congress.gov.

Latest Action

The most recent step in the bill's legislative path. Committee Activity below shows referrals and reports; the full action-by-action history including floor proceedings lives at Congress.gov →

Plain-English Summary

This bill would support the use of virtual reality, augmented reality, and other immersive technologies to train American workers in new skills and prepare them for jobs in growing industries. The legislation likely aims to help workers learn through realistic simulations and hands-on digital experiences, making job training more effective and accessible while helping employers find skilled workers they need. It would affect workers seeking training, employers looking to develop their workforce, and educational institutions offering career preparation programs.

AI-assisted summary generated from the official bill metadata (title, subjects, actions) sourced from Congress.gov. Cached and reviewed. Always verify against the official text linked below.

Subjects

Labor and Employment
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